﻿using System;
using System.Collections;
using System.Collections.Generic;

namespace YooAsset.Editor
{
    [Serializable]
    public class ReportAssetInfo
    {
        /// <summary>
        /// 可寻址地址
        /// </summary>
        public string Address;

        /// <summary>
        /// 资源路径
        /// </summary>
        public string AssetPath;

        /// <summary>
        /// 资源GUID
        /// 说明：Meta文件记录的GUID
        /// </summary>
        public string AssetGUID;

        /// <summary>
        /// 资源的分类标签
        /// </summary>
        public string[] AssetTags;

        /// <summary>
        /// 所属资源包名称
        /// </summary>
        public string MainBundleName;

        /// <summary>
        /// 所属资源包的大小
        /// </summary>
        public long MainBundleSize;

        /// <summary>
        /// 依赖的资源路径列表
        /// </summary>
        public List<string> DependAssets = new List<string>();
    }
}